aleclee
Tribe of One
"ITB" is short for "in the box" in case you were wondering. That's when you're using plugins and soft instruments to augment or replace certain elements of the traditional recording process (e.g., amps, cabs, and microphones).
My recording process is a bit new-school, using my Helix as an interface and simply recording the dry (non-processed) guitar signal. I then run the signal through Helix Native so I can focus on the performance while playing and later fine-tune the guitar sound in the context of the mix.
During my initial attempts using this process, I would also record the processed signal from my Helix but stopped doing this because it seemed like a waste of disk space when I wasn't going to use any of that material in the final mix and could recreate the signal using Helix Native on each track. On this particular project, I had a higher track count requiring Native and the recording process would drop out after 45-60 seconds of recording, presumably due to the resource demands of the multiple concurrent guitar rig simulations.
Even though Helix Native is surprisingly frugal with system resources, you don't necessarily want to just stack instances, particularly when tracking. I've noticed that while I might get dropouts with a certain number of instances when recording, I can get away with more instances when playing back or mixing.
Lessons learned:
https://www.youtube.com/watch?v=TgCehsYIAs0
My recording process is a bit new-school, using my Helix as an interface and simply recording the dry (non-processed) guitar signal. I then run the signal through Helix Native so I can focus on the performance while playing and later fine-tune the guitar sound in the context of the mix.
During my initial attempts using this process, I would also record the processed signal from my Helix but stopped doing this because it seemed like a waste of disk space when I wasn't going to use any of that material in the final mix and could recreate the signal using Helix Native on each track. On this particular project, I had a higher track count requiring Native and the recording process would drop out after 45-60 seconds of recording, presumably due to the resource demands of the multiple concurrent guitar rig simulations.
Even though Helix Native is surprisingly frugal with system resources, you don't necessarily want to just stack instances, particularly when tracking. I've noticed that while I might get dropouts with a certain number of instances when recording, I can get away with more instances when playing back or mixing.
Lessons learned:
- Recording is a real-time operation. Do what you can to avoid taxing system resource.
- When working ITB, recording "wet" tracks is not a waste of disk space. While you might want to delete them eventually, it's worth capturing to save system resources as you accumulate tracks. Disk space is cheap and the extra I/O shouldn't be a big deal.
- Think about when you can run your guitar rig plugin on an Aux rather than on the individual track. One example is if you're doing separate tracks for a single part. you might be able to reduce the number of plugin instances by running on an Aux channel.
https://www.youtube.com/watch?v=TgCehsYIAs0